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Age of wonders 3 goblin warlord
Age of wonders 3 goblin warlord











Unit: Succubus Origin: Rogue Requires: Planar Gate When Dark Pact is active, Assassins gain Life Steal and Pass Wall.Frostlings: Gains Frost Weapons and Arctic Concealment.Tigrans: Gains Improved Wall Climbing, Coup de Grace, and Bloodthirsty.Halflings: Gains a second copy of Lucky on instead of Inflict Crippling Wounds.Draconians: Gains Improved Wall Climbing.Goblins: Gains Wetlands Concealment and Blight Concealment.Humans: Cost 100 20, Gains Swimming and Water Concealment.Dwarves: Cost: 105 22, Gains Projectile Resistance.+1 Melee +8 +1, Pass Wall Pounce, Inflict Bleeding Wounds, Inflict Crippling Wounds Very Lucky.+1 Melee +4 +1, Inflict Noxious Vulnerability.The most in-elegant way to force a line break.force a line break.The most in-elegant way to force a line break.

age of wonders 3 goblin warlord

Unit: Assassin Origin: Rogue Requires: Rogue's Palace Unit: Bard Origin: Rogue Requires: Rogue's Palace Unit: Scoundrel Origin: Rogue Requires: Rogue's Palace The class buildings of the Rogue are, in order:













Age of wonders 3 goblin warlord