


The remake, developed by a team of four people, was Lazur's first attempt at creating a complete title. Lazur's motivation for the project came in 1999 when playing Chrono Trigger and Super Mario 64. Nathan Lazur initially planned to create a Chrono Trigger remake for the Nintendo 64, called CT64, using GNU-based homebrew tools. Despite its closure, the project has received critical and popular praises. In 2004, the project was publicly closed after Square Enix issued a cease and desist letter to Resurrection Games for trademark and copyright infringement. New team members, including professional artists and designers, were recruited for the demo, which would feature ten scenes from Chrono Trigger and most of its playable characters. The project was initially called CT64 and was meant to be a complete remake of the original game for the Nintendo 64, with both 2D and 3D playing modes.Īfter a first interruption in development, the project was redefined as a short interactive demo for Windows-based personal computers. The logo of the project's second version, based on Chrono Trigger's own logo.Ĭancelled (set to Decembefore public closure)Ĭhrono Resurrection (also known as Chrono Trigger: Resurrection) is an unreleased, non-profit fangame developed by North American team Resurrection Games under Nathan Lazur's direction.
